It seems that Unity scatters all the resources across multiple sharedassets*.assets files. It’s very simple to use, but there’s some subtleties to be aware of when it comes to unpacking a Unity project.
The one we used is uTinyRipper in standalone mode. Extraction of *.assetsįirst of all, we need a decompression utility. The stargate to get the assets back are these *.assets files. When looking into it, you will sees a series of extension less files, some *.assets and *.assets.reS files.
The files in *_Data folder are obfuscated for obvious IP reasons. exe and a *_Data folder containing all the scripts, shaders, textures, meshes, etc. A windows executable made with Unity is usually (always?) composed of an.